Dylan James Gordon
Game Designer
About Me
I’m an independent Game Designer with a strong foundation in business and game design, specializing in narrative, systems, and level design.
My deep understanding of film, literature, and gaming allows me to craft immersive and varied experiences with a sharp attention to detail and player engagement.
I thrive both independently and in collaborative environments, ensuring every project delivers meaningful, memorable experiences that keep players invested and eager for more.
Skills & Tools
Narrative, Systems, & Level Design
Unity, C#
Unreal Engine, Blueprints
HTML
CSS
Javascript
Twine
Microsoft & Google Suites